Chrono Trigger for N64
Resurrection Games, Inc. are busy developing a Chrono Trigger game for the N64 Emu. That's right, a Chrono Trigger game. When completed, the game will be available for download over the internet. Only one version will be available to the public. The game is currently weighing in at 28 Megabits and this is without most of the sound effects and 3D art, so it should be much bigger. However, Resurrection reports that if the game size exceeds 32 Megabytes, the only way backup users will be able to play it is with a Doctor 512 Cartridge Emulator or a Nintendo Emulator. The game will feature two modes; a 2D update of the original Chrono Trigger with most of the environments being prerendered or a high-quality 2D remake with 3D spell effects and distortions. This latter mode will run at N64's resolution of 320x240 with sample-point dithering, not pattern dithering, and will run at a constant frame rate of 30 fps (don't you love reporting things you don't even understand?). This 2D mode is approximately 25% completed. The second mode is a new 3D mode. The entire world will be rendered in complete 3D. The perspective will be much like the original Chrono Trigger, but Resurrection is thinking of doing a view similar to Zelda: TOoT. All models are touted to have mip-mapping, different texture sets at different distances, and LOD models. Players will have a choice of running the game in either 320x240 or 640x480. However, the higher resolution mode will require an expansion pack. In case you're wondering, Square and Nintendo apparently don't know about Resurrection's project. They seem to think putting a disclaimer on the game will make the company happy. I don't know about anyone else, but I sense a lawsuit in the works. Infringement is infringment, whether you have a disclaimer or not.
Legend of Mana for the Playstation was the top selling game in the US from June 4th through the 10th. The game was just released on the 6th. Vagrant Story, also by Square EA, is in the number 6 spot for the same period of time.
Wolfpack Studios, developers of the massive multiplayer RPG Shadowbane, is looking into porting their PC title to the Dreamcast, the Playstation 2, and Xbox. Before porting can actually take place though, certain issues will have to be accounted for, such as bandwidth requirements, save features, and communication channels for the players. The port itself, according to Todd Coleman, executive producer of Shadowbane and vice president of sales and marketing at Wolfpack Studios, should be painless. Shadowbane combines elements of both RPGs and warfare strategy. Thousands of players can create armies and ally with others to survive in a world inhabited by disease, starvation, and war. Whether or not Shadowbane is ported to a console also hedges on Gathering of Developers, the game's publisher. Coleman, however, seems confident that a port remains a possibility.
Details have been released about Final Fantasy 9's soundtrack. The set will be comprised of four cds, with approximately 80 tracks selected from the 160 BGM tracks composed by Nobuo Uematsu. Only the first limited pressing will come in a special case. Each soundtrack will come with a card illustrated by Yoshitaka Amano. The question that arises though is, will the other 80 tracks ever be released?
June 17th, 2000