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I think some sites give this game an unfair review when it's just not
the type of game for them. In my opinion, Breath of Fire III is
impressive storywise and in gameplay. It brings back memories of 2D
innovations and proves that an RPG doesn't have to be different to be
fun and enjoyable.
Let's start with the characters. . Unlike most RPGs, which have the
hero as a moral righteousness from start to finish, Breath of Fire III
has Ryu more unsure of his destiny. I felt Ryu's uncertainty through
the characters around him and through his choices (which is pretty
impressive since he does not speak). By not having Ryu speak, the
trials of Ryu fall directly on the player. Other characters, such as
Rei, are very well written and unique and contrast well with other
straight characters such as Nina (self-motivated vs. duty bound and
selfless). This creates a nice mix in your characters. Granted, some
characters could have been developed stronger, but overall, the group
holds up. One of the best features of this game is the in-camp
dialogue. Much like Final Fantasy 3 and 7, the character can converse
with other characters and discover things such as clues to the next
location or input on the characters feelings. However, unlike Final
Fantasy 3 and 7, where you have to find an airship to use this feature,
Breath of Fire 3 lets you talk to your characters at any time. Your
characters will often change their positions in camp to reflect their
personalities. This is another nice touch, since Final Fantasy 7
characters were pretty stationary. Much of the beautiful 2D animation
helps define the characters, which personally I think we need to see
more of!
As far as story, Breath of Fire III is a story of discovery. Right from
the beginning Ryu is thrust into a world of confusion. The player is
revealed small details throughout the story until all the secrets are
revealed in the end, and an extremely hard choice must be made. Most
people never comment on the ending, but I truly believe that the last 10
hours of this game are the most amazing and unique plot twists presented
to an RPG story. The player is literally going to decide the fate of
the world, and it won't be an easy choice. Often, the player goes after
the bad guy because he's insane, powerhungry, or vengeful. Time after
time we see these same elements recycled OVER and OVER to the point
where the player becomes neither intimidated nor interested in whatever
happens at the end. However, when one gets to the end of Breath of Fire
III, he or she will ask the question, "Who is the bad guy?" Yes, there
are slow spots around the middle of the story. Sometimes it seems you
just live to run into two annoying unicorns. But I felt the last 10
hours were worth it.
The writing itself is actually pretty good! With RPG fans who think
Square has had a recent bone-dry translation attitude, this game
provides writing that is humorous (one absolutely must see the dophin
scene!^_^) and energetic, but not overkill like Albert Odyssey. I liked
the overkill, but RPGs players who don't will find this writing balanced
and more to their liking.
As far as gameplay, this game is full of secrets and games, which will
often make the player forget he's even on a quest! I have a friend who
wants to buy this game just for the fishing! The fishing is very
detailed, with various fish to catch, various lure to use, and various
fishing techniques to catch fish. However, the control (aside from the
fishing techniques) is pretty easy to understand. Thankfully, fishing
spots can be found all over, so if you need a break from the quest, you
can fish almost anywhere! Much like the wonderful innovation in Final
Fantasy 3 and 7's coliseum, the player can trade fish for extra special
items, including one that lowers the number of enemy encounters! Very
fun! The Master System is the other truly innovative feature. Players
can have different characters train under different masters found
throughout the game. Doing so increases certain stats while lowering
others! No longer must you live with mages with no attack! Even neater
is that you can learn techniques and spells too. Aside from these very
neat features, there are many other fun side games such as building an
engine and making a sushi recipe (I'm not kidding. You actually follow
a recipe that you can mess up.) The final innovation is the Dragon
Gene system which allows the player to combine genes to create various
dragon powers! Players can combine with many different combinations
making many different kind of dragons. This greatly improves over
previous Breath of Fire's where you learned Dragon forms in a very
singular linear fashion. Overall, all of these features will have you
exploring over and over again trying to unlock all the secrets.
The battle system is fairly standard, but it's great seeing innovative
battle animation! For those unlucky people (including myself) who may
never see Grandia over here, Breath of Fire 3 offers great battle
animations fitting to the character and progression of the story. For
example, Ryu will start off very unsure of himself and thus will swing
his sword rapidly and carelessly. Later on he will have a more
confident stance. Spells are nice, and final spells are some of the
best 2D spells I've ever seen. My only complaint is that some final
bosses could have had more original spells than recycling the player's
spells. True, one might say that the battle system isn't very
original, but originality isn't everything. I was very happy to come to
a familiar setup which has always been my favorite kind, turn based. If
it ain't broke, don't fix it. As with most Breath of Fire's, battles
can be difficult, but nothing some periodic level raising can't fix.
Puzzles are also very challenging throughout the game. Some won't give
you much of a clue at all, but be very difficult to solve (the Desert of
Death). Those that enjoy a challenging quest, enjoy!
Sound: Again, most reviewers look poorly on the soundtrack. But I
enjoyed it alot. It reminded me a lot of Chrono Trigger with a more
upbeat style. A soundtrack doesn't have to be orchestrated to be
pleasant to the ears, and this one holds up nicely. The sound effects
are also very good.
Control is also traditional and easy to grasp. There is the overhead
map upon which you travel and enter areas as the story progresses. You
can adjust the color of the text window, and the game even has an
autorun feature so that you won't have to hold down the run button like
most RPGs and suffer a sore thumb. My only slight complaint is in a 3D
world, you can't rotate the screen very much, only slightly with the
upper R and L buttons. This can be a problem if you need to find
something to proceed on your quest, and it could be just about anywhere!
Overall, this is a quest like Chrono Trigger, Secret of Mana, and Albert
Odyssey. Lighter and less serious for most of the story, most diehard
RPG fans look poorly on these games because they lack the
bash-you-in-the-head impact of a more serious life-threatening quest.
This is a game for the RPG player looking for a break from these deep
impact RPGs. Being a lighter game doesn't make games like Albert
Odessey and Breath of Fire any less enjoyable. I happily passed up
Granstream Saga, Panzer Dragoon Saga, and Saga Frontier for this game
and was happily impressed. Let's face it. The more mainstream
reviewers that yell, "Kill tradition!" the less traditional RPGs you are
going to see. If you like 2D beauty, a familiar set up, a lighter yet
complex quest, and lots of mini-games, this is the RPG to tide you over
till Rayearth and Lunar!
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