The Quarry is the latest cinema-esque video game by Supermassive Games. For those unacquainted (donāt worry, Iām not acquainted, either), these movie-like games are sort of an interactive film in which the player makes critical or benign decisions to affect the story’s outcome. Think of this like a āchoices matterā adventure game in the old Telltale style, but with way more polish and better writing.
In fact, thereās so much polish that I felt like I was sitting in the directorās chair with a megaphone in front of my mouth barking orders at the cast. The gameās cast and the camera boast the quality and style of a feature-length film, except the length is closer to ten hours. Undoubtedly, this is one of the best-looking games Iāve played from a technical perspective. Most of the game takes place in the woods at a camp, so donāt expect awe-inspiring skyscrapers or verdant landscapes, but whatās here is astonishingly well done, including the characters.
People in 3D environments, even to this day, have a healthy helping of the uncanny valley; somethingās usually just a bit āoffā about people in video games, but these are some of the most convincing animations and facial features Iāve observed to date, with the exception of one character who has a distressingly large mouth for some reason. Of course, this is because actual actors played the roles and computers projected their images into the game using science or lasers or whatever.

And boy howdy, this acting is something else. I was enthralled by the delivery of lines, frustrations in body language, and fear apparent throughout the entire experience; seriously, A+ to everyone in the cast. Even the more stilted, awkward characters conveyed their personalities effectively with the appropriate subtlety a professional actor would be able to conjure.
That said, not everyoneās going to be into their personalities, but thatās part of the point. In true storytelling fashion, The Quarry flows with some excitement at the start, transitions to a āslowā period in which we get to know the key players, and then quickly moves into increasingly intense action until its satisfying crescendo.
Our protagonists are camp counselors who just saw some rascals off for the summer while they clean up and head on home themselves. Everyone appears to be late teens/early 20sācollege age. As such, expect to find a clean assortment of personalities, from the moody loner to the obnoxious frat boy. Young blood heats up as relationships end and friends over the summer say their fond farewells. Except not everything goes as planned. Of course.

If you know anything about The Quarry, you know this is a story-driven horror title. Donāt worry; this isnāt a jump-scare fest, but those arenāt completely absent. Expect creepy images, eerie atmosphere, and gore. I got distinct 80s slasher flick vibes, which canāt be a mistake given the setting and genre. Except The Quarry is a cut above the cheesy horror movies of old. At times, I wondered if I was supposed to laughā āand there are jokes and quirky momentsā ābut I overall felt like the game played it pretty straight, trying to create mystery and intrigue while also peppering in clues.
By the middle of the game, I was invested in every character. Sure, I enjoyed some more than others, but I wanted everyone to live through the night. In my particular playthrough, not everyone got an equal amount of screen time, so some characters felt more fleshed out than others. Still, I didnāt feel as if anyone was necessarily filler. In a 10-hour game with a cast this large, donāt expect to have the same connection you might in a 70-hour JRPG.
Consistently in this respect, motives and ethics blur as players wrestle with some difficult binary decisions, which the game frequently notes have changed the course of events. Are friends really your friends, and are your foes really your foes? Maybe the ābad guysā really are twirling their mustaches. Who knows! The Quarry even includes decisions that you can just decide not to do. Given the option to open up a crate, should you? Maybe letting the timer expire is the best option. Also, while quick-time events have a notorious reputation among gamers, donāt worry about their inclusion here; theyāre extremely friendly and almost feel like options in some instances. I imagine their role is mostly for immersion, as The Quarry truly does feel like a choose-your-own-adventure movie.

You can even let the game play out as a movie. Not interested in searching for clues to put the pieces together in this horror-mystery? No problem! A movie mode literally exists for those who want to sit back with the popcorn instead of being hunched over the keyboard in anticipation of a choice or quick-time-event. I will absolutely be revisiting The Quarry because I am certain thereās more at play here than I encountered, and there are enough interesting crossroads in the path to make me want to see what happens if I open door B instead of A next time.
On the other hand, some of the choices are coin flips. At times, I had to decide to run or hide, and while I tried to logic out the merits of both, the truth is that I had no idea which was the better decision. If I were to take the game super seriously, this would be an annoying deterrent, but the fact is that this is a short horror video game with college kids running from monsters. āPro gamersā may be frustrated, but if youāre here for the ride, then I expect these moments might not bother you all that much.
All of this said, is this a $60 experience? I loved it. I intend to come back to it. But I also got this game for free for review, and that matters. I might have felt burned at a $60 price point because it is pretty short if you only have one go at it, and movie tickets arenāt $60 here in the US (not yet, anyway). If someone isnāt as into the game as me, thatās going to feel like a high entry price. That said, this is a phenomenal-looking game with fantastic acting. If price is no object, then I definitely recommend The Quarry, as itās worth the ten hours of your life, but for those who have to make discerning decisions with their wallets, maybe wait until this oneās on sale.